Brian Rogers - Senior SRE and Builder
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Building u-forge.ai: A Local-First Worldbuilding Workspace

I’ve been building u-forge.ai (Universe Forge) since 2024 to help game masters organize and develop their tabletop RPG settings. It’s a Rust desktop application that connects campaign notes through a knowledge graph, with search and an optional AI assistant for working with world lore. As of September 2026, the project is at v0.1.1 alpha for Linux x86_64. Code, setup instructions, and releases are available on GitHub.

  • u-forge.ai
  • Rust
  • AI
  • GraphRAG
  • local-first
  • reliability
Monday, September 14, 2026 Read
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Configuring CachyOS for LLMs on Strix Halo

This guide covers my September 2025 setup. That work helped shape u-forge.ai, the Rust desktop worldbuilding app I’m developing with local AI and a knowledge graph. Introduction The AMD Strix Halo platform is a wonderful combination of capabilities! It promises to unlock local AI computing in a way that’s more accessible than competitors and help democratize AI. However, this isn’t without hurdles, new silicon means new drivers, new SDKs, and updates to existing development platforms (ROCm) – all of which incur instability, bugs, and inconsistencies between releases. It’s the wild west at the moment, and I believe that this existence is best lived on an Arch Linux based platform where the latest packages are only days out from upstream release.

  • llama
  • ai
  • strix-halo
  • linux
  • inference
  • rocm
Sunday, September 21, 2025 Read
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